Logo
programming4us
programming4us
programming4us
programming4us
Home
programming4us
XP
programming4us
Windows Vista
programming4us
Windows 7
programming4us
Windows Azure
programming4us
Windows Server
programming4us
Windows Phone
 
Windows Phone

The Two Templates : The Ever-Handy Thumb

- Free product key for windows 10
- Free Product Key for Microsoft office 365
- Malwarebytes Premium 3.7.1 Serial Keys (LifeTime) 2019
4/28/2011 3:24:56 PM
Where would the human race be without thumbs?

Thumb is not only a component of the Slider template: It can also be used as a general-purpose manipulable control for dragging with your finger around the screen. The problem is this: With its default template, the Thumb is ugly enough to be considered “unusable.” It really needs a custom template.

Thumb derives from Control, defines an IsDragging method, and three events: DragStarted, DragDelta, and DragCompleted. A CancelDrag method lets you abort the process midway through.

The most important event is DragDelta, which comes with event arguments named HorizontalChange and VerticalChange, so you can think of the Thumb as a high-level interface to the Manipulation events—or at least when you’re working solely with translation.

Here’s the content area of the ThumbBezier program.

Example 1. Silverlight Project: ThumbBezier File: MainPage.xaml (excerpt)
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<Path Stroke="{StaticResource PhoneForegroundBrush}"
StrokeThickness="2">
<Path.Data>
<PathGeometry>
<PathFigure x:Name="pathFig"
StartPoint="100 100">
<BezierSegment x:Name="pathSeg"
Point1="300 100"
Point2="300 400"
Point3="100 400" />
</PathFigure>
</PathGeometry>
</Path.Data>
</Path>

<Polyline Name="ctrl1Line"
Stroke="{StaticResource PhoneForegroundBrush}"
StrokeDashArray="2 2"
Points="100 100, 300 100" />

<Polyline Name="ctrl2Line"
Stroke="{StaticResource PhoneForegroundBrush}"
StrokeDashArray="2 2"
Points="300 400, 100 400" />

<Thumb Name="pt0Thumb"
Style="{StaticResource thumbStyle}"
DragDelta="OnThumbDragDelta">
<Thumb.RenderTransform>
<TranslateTransform X="100" Y="100" />
</Thumb.RenderTransform>
</Thumb>

<Thumb Name="pt1Thumb"
Style="{StaticResource thumbStyle}"
DragDelta="OnThumbDragDelta">
<Thumb.RenderTransform>
<TranslateTransform X="300" Y="100" />
</Thumb.RenderTransform>
</Thumb>

<Thumb Name="pt2Thumb"
Style="{StaticResource thumbStyle}"
DragDelta="OnThumbDragDelta">
<Thumb.RenderTransform>
<TranslateTransform X="300" Y="400" />
</Thumb.RenderTransform>
</Thumb>

<Thumb Name="pt3Thumb"
Style="{StaticResource thumbStyle}"
DragDelta="OnThumbDragDelta">
<Thumb.RenderTransform>
<TranslateTransform X="100" Y="400" />
</Thumb.RenderTransform>
</Thumb>
</Grid>


All four Thumb controls share the same DragDelta event handler, which is pretty much the only responsibility of the code-behind file. You’ll need a using directive for the System.Windows.Control.Primitives namespace for the Thumb and its event arguments.

Example 2. Silverlight Project: ThumbBezier File: MainPage.xaml.cs (excerpt)
void OnThumbDragDelta(object sender, DragDeltaEventArgs args)
{
Thumb thumb = sender as Thumb;
TranslateTransform translate = thumb.RenderTransform as TranslateTransform;
translate.X += args.HorizontalChange;
translate.Y += args.VerticalChange;

if (thumb == pt0Thumb)
{
pathFig.StartPoint =
Move(pathFig.StartPoint, args.HorizontalChange, args.VerticalChange);
ctrl1Line.Points[0] =
Move(ctrl1Line.Points[0], args.HorizontalChange, args.VerticalChange);
}
else if (thumb == pt1Thumb)
{
pathSeg.Point1 =
Move(pathSeg.Point1, args.HorizontalChange, args.VerticalChange);
ctrl1Line.Points[1] =
Move(ctrl1Line.Points[1], args.HorizontalChange, args.VerticalChange);
}
else if (thumb == pt2Thumb)
{
pathSeg.Point2 =
Move(pathSeg.Point2, args.HorizontalChange, args.VerticalChange);
ctrl2Line.Points[0] =
Move(ctrl2Line.Points[0], args.HorizontalChange, args.VerticalChange);
}
else if (thumb == pt3Thumb)
{
pathSeg.Point3 =
Move(pathSeg.Point3, args.HorizontalChange, args.VerticalChange);
ctrl2Line.Points[1] =
Move(ctrl2Line.Points[1], args.HorizontalChange, args.VerticalChange);
}
}

Point Move(Point point, double horzChange, double vertChange)
{
return new Point(point.X + horzChange, point.Y + vertChange);
}


In a Style and ControlTemplate defined in the Resources collection, the Thumb is given an appearance much like the translucent round elements I used in the earlier program. The only visual element of the ControlTemplate is a Path with an EllipseGeometry:

Example 3. Silverlight Project: ThumbBezier File: MainPage.xaml (excerpt)
<phone:PhoneApplicationPage.Resources>
<Style x:Key="thumbStyle" TargetType="Thumb">
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="VerticalAlignment" Value="Top" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Thumb">

<Path Name="path"
Fill="{StaticResource PhoneAccentBrush}"
Opacity="0.5">
<Path.RenderTransform>
<ScaleTransform x:Name="scale" />
</Path.RenderTransform>

<Path.Data>
<EllipseGeometry x:Name="ellipseGeometry"
RadiusX="48" RadiusY="48" />
</Path.Data>

<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal">
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="path"
Storyboard.TargetProperty="Opacity"
Duration="0:0:0.25" />
<DoubleAnimation
Storyboard.TargetName="scale"
Storyboard.TargetProperty="ScaleX"
Duration="0:0:0.25" />
<DoubleAnimation
Storyboard.TargetName="scale"
Storyboard.TargetProperty="ScaleY"
Duration="0:0:0.25" />

</Storyboard>
</VisualState>

<VisualState x:Name="MouseOver" />
<VisualState x:Name="Disabled" />

<VisualState x:Name="Pressed">
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="path"
Storyboard.TargetProperty="Opacity"
To="0.75" Duration="0:0:0.25" />
<DoubleAnimation
Storyboard.TargetName="scale"
Storyboard.TargetProperty="ScaleX"
To="1.25" Duration="0:0:0.25" />
<DoubleAnimation
Storyboard.TargetName="scale"
Storyboard.TargetProperty="ScaleY"
To="1.25" Duration="0:0:0.25" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Path>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</phone:PhoneApplicationPage.Resources>


The Thumb has a Pressed visual state, so this suggests that a feature can be added not present in the earlier programs: The Thumb can indicate that it’s pressed and being dragged by growing a bit and by changing color. A few animations are all that’s necessary to add this feature to the template.

Other -----------------
- The Two Templates : Variations on the Slider
- The Two Templates : Custom Controls in a Library
- The Two Templates : Sharing and Reusing Styles and Templates
- The Two Templates : The Visual State Manager
- The Two Templates : ControlTemplate Basics
- The Two Templates : Examining the Visual Tree
- The Two Templates : ContentControl and DataTemplate
- Animations : Animations and Property Precedence
- Animations : Animating Perspective Transforms
- Animations : The Easing Functions
 
 
Top 10
- Microsoft Visio 2013 : Adding Structure to Your Diagrams - Finding containers and lists in Visio (part 2) - Wireframes,Legends
- Microsoft Visio 2013 : Adding Structure to Your Diagrams - Finding containers and lists in Visio (part 1) - Swimlanes
- Microsoft Visio 2013 : Adding Structure to Your Diagrams - Formatting and sizing lists
- Microsoft Visio 2013 : Adding Structure to Your Diagrams - Adding shapes to lists
- Microsoft Visio 2013 : Adding Structure to Your Diagrams - Sizing containers
- Microsoft Access 2010 : Control Properties and Why to Use Them (part 3) - The Other Properties of a Control
- Microsoft Access 2010 : Control Properties and Why to Use Them (part 2) - The Data Properties of a Control
- Microsoft Access 2010 : Control Properties and Why to Use Them (part 1) - The Format Properties of a Control
- Microsoft Access 2010 : Form Properties and Why Should You Use Them - Working with the Properties Window
- Microsoft Visio 2013 : Using the Organization Chart Wizard with new data
 
programming4us
Windows Vista
programming4us
Windows 7
programming4us
Windows Azure
programming4us
Windows Server